A shared world. A human story.

Command a nation.
Shape its history.

Play through a real-world campaign or import your own fantasy map from Azgaar and make a world of your own.

A live strategy map for game masters and players to build nations, command armies and write the next chapter together.

For tabletop and play-by-post campaigns · In your browser

THE CAMPAIGN MAP01 / EUROPE
A European campaign map showing national borders, cities, armies and resource nodes
One map. Every decision leaves its mark.
Real or fantasy worldsPlayer-led nationsGM-run turnsLive shared map

01 — Choose your world

History is a starting point.
Your imagination goes further.

Choose the built-in Earth map for a real-world campaign, or bring a fantasy world your group created in Azgaar.

01 / EARTHBUILT IN

Rewrite the real world.

Start with the Earth map, choose your nations and set the stage for a campaign rooted in real geography.

02 / YOUR WORLDAZGAAR IMPORT

Make a world of your own.

Export your fantasy map as Full JSON from Azgaar, then import it into a new campaign. Its nations, borders and settlements come with it.

Game masters can import an Azgaar Full JSON export from an empty campaign's map settings.

02 — The campaign

Think beyond
the next battle.

A successful offensive needs more than an army. Bring the battlefield, the home front and the negotiating table into the same campaign.

I

Command the front

Move infantry, armour, ships and aircraft. Dig trenches, hold provinces and rebuild broken rail links. Optional fog of war makes reconnaissance matter.

II

Keep a nation running

Turn resources into supplies, equipment and new forces. Develop towns, invest in research and keep the supply lines open when the front moves.

III

Give diplomacy a voice

Trade, make alliances and negotiate peace. Keep the conversation close with private groups, user mentions, replies, pinned messages and dice rolls.

A close view of the campaign, with a procedural town and soldiers on the ground
FROM THE WORLD MAP TO THE FRONT LINE

The map tells the story

A world you can
get close to.

Zoom from national borders to towns and troops on the ground. Watch armies march and see the landscape change as your campaign unfolds.

Use the built-in Earth map or import an Azgaar fantasy world. Choose factions, flags and campaign rules to suit the story your group wants to tell.

Find your place at the table

From the campaign

See the world in motion.

From the front line to the decisions behind it, these are scenes from a live campaign.

A large battle around Cincinnati with infantry, artillery, tanks and airships on the map
01 / THE FRONT LINECommand the battlefield
Paris on the campaign map with two opposing units and a battle at the edge of the city
02 / CITIESFight for every city
Forces and supply lines surrounding Houston on the campaign map
03 / MANOEUVREMove across the map
Trade offer window showing resources exchanged between the German Empire and Belgium
04 / DIPLOMACYMake a deal
Research tree showing technologies from 1914 to 1918
05 / RESEARCHPlan what comes next

03 — The people

One table. Different perspectives.

The game master sets the stage.
The players decide what happens next.

For game masters

Build the world.
Keep the story moving.

Set the rules, place starting forces and invite your players. Manage turns, treasuries and announcements, then view the campaign from a nation's perspective when you need to check what it can see.

Campaign setup · Turn control · Marker and drawing history

For players

Take command.
Make your choices count.

Lead your nation's forces, production, research and diplomacy within the campaign's rules. Coordinate with allies, read your turn report and ready up when your orders are in.

National economy · Military orders · Private conversations

04 — Getting started

Your first turn starts here.

Starting a new world or joining an existing one?
You only need an account to begin.

  1. Make an account

    Choose a username and a display name so the table knows who you are.

  2. Create or join

    Create a campaign as its GM, or enter the join code shared by your game master.

  3. Set the stage

    The GM chooses Earth or imports an Azgaar map, sets the rules, assigns nations and places the starting forces.

  4. Write the next chapter

    Issue orders, talk to your neighbours and ready up. The GM advances the turn.

05 — Scenario packs

Find a setting for your next story.

Explore the planned scenario pack store. Each pack is listed at $10.

HISTORICAL

Medieval Roleplay Pack

Courts, kingdoms and contested borders for a medieval campaign.

$10
HISTORICAL

World War 2 Roleplay Pack

Global alliances and high-stakes decisions for a World War 2 campaign.

$10
FANTASY

Fantasy Roleplay Pack

Rival realms and new stories for a world your group imagines.

$10

Store reference only. Packs are not available to purchase yet.

The next move is yours

Bring your world to the table.

Your map. Your nations. A history written together.