Rewrite the real world.
Start with the Earth map, choose your nations and set the stage for a campaign rooted in real geography.
A shared world. A human story.
Play through a real-world campaign or import your own fantasy map from Azgaar and make a world of your own.
A live strategy map for game masters and players to build nations, command armies and write the next chapter together.
For tabletop and play-by-post campaigns · In your browser
01 — Choose your world
Choose the built-in Earth map for a real-world campaign, or bring a fantasy world your group created in Azgaar.
Start with the Earth map, choose your nations and set the stage for a campaign rooted in real geography.
Export your fantasy map as Full JSON from Azgaar, then import it into a new campaign. Its nations, borders and settlements come with it.
Game masters can import an Azgaar Full JSON export from an empty campaign's map settings.
02 — The campaign
A successful offensive needs more than an army. Bring the battlefield, the home front and the negotiating table into the same campaign.
Move infantry, armour, ships and aircraft. Dig trenches, hold provinces and rebuild broken rail links. Optional fog of war makes reconnaissance matter.
Turn resources into supplies, equipment and new forces. Develop towns, invest in research and keep the supply lines open when the front moves.
Trade, make alliances and negotiate peace. Keep the conversation close with private groups, user mentions, replies, pinned messages and dice rolls.

The map tells the story
Zoom from national borders to towns and troops on the ground. Watch armies march and see the landscape change as your campaign unfolds.
Use the built-in Earth map or import an Azgaar fantasy world. Choose factions, flags and campaign rules to suit the story your group wants to tell.
Find your place at the tableFrom the campaign
From the front line to the decisions behind it, these are scenes from a live campaign.





03 — The people
The game master sets the stage.
The players decide what happens next.
For game masters
Set the rules, place starting forces and invite your players. Manage turns, treasuries and announcements, then view the campaign from a nation's perspective when you need to check what it can see.
Campaign setup · Turn control · Marker and drawing history
For players
Lead your nation's forces, production, research and diplomacy within the campaign's rules. Coordinate with allies, read your turn report and ready up when your orders are in.
National economy · Military orders · Private conversations
04 — Getting started
Starting a new world or joining an existing one?
You only need an account to begin.
Choose a username and a display name so the table knows who you are.
Create a campaign as its GM, or enter the join code shared by your game master.
The GM chooses Earth or imports an Azgaar map, sets the rules, assigns nations and places the starting forces.
Issue orders, talk to your neighbours and ready up. The GM advances the turn.
05 — Scenario packs
Explore the planned scenario pack store. Each pack is listed at $10.
Courts, kingdoms and contested borders for a medieval campaign.
$10Global alliances and high-stakes decisions for a World War 2 campaign.
$10Rival realms and new stories for a world your group imagines.
$10Store reference only. Packs are not available to purchase yet.
The next move is yours
Your map. Your nations. A history written together.